Category: Topics

  • Board Game

    Create Your Own Board Game

    Lesson Goal
    Design and play a custom dice board game. We’ll choose a theme, plan rules, build a board, and then play-test!
    • Design a dice board game
    • Write a clear directions/rules sheet
    • Make a playable prototype (board + pieces)
    • Play the game together when finished
    Warm-up: What’s your favorite board game and why?
    Open notes for this warm-up
    Step 1 – Choose a Theme 🎭

    Choose one or more worlds for your game. Collect words/images that match your theme (characters, places, objects, events).

    Add custom theme: You can select multiple themes below, too.
    Theme Library (click the orange area to expand categories)
    C: Cowboy, Sheriff, Outlaw, Saloon owner
    P: Desert town, Saloon, Ranch, Gold mine
    O: Lasso, Revolver, Cactus, Horseshoe
    X: Train robbery, Cattle rustlers, Shootout at dawn
    C: Spy, Double agent, Hacker, Handler
    P: Safehouse, Embassy, Secret bunker
    O: Briefcase, Disguise kit, Hidden camera
    X: Identity exposed, Mission compromised
    C: Gangster, Boss, Hitman, Informant
    P: Speakeasy, Docks, Warehouse
    O: Tommy gun, Cigars, Stolen cash
    X: Betrayal, Turf war, Undercover cop
    C: Superhero, Sidekick, Villain
    P: Secret lair, City rooftop, Headquarters
    O: Cape, Utility belt, Kryptonite
    X: Power loss, Civilian in danger
    C: Sensei, Ninja, Fighter, Rival
    P: Dojo, Temple, Tournament arena
    O: Nunchucks, Headband, Scroll
    X: Dishonor, Stolen technique, Surprise challenger
    C: Pirate captain, First mate, Parrot
    P: Ship deck, Treasure island, Cave
    O: Treasure map, Cutlass, Rum barrel
    X: Mutiny, Sea monster, Lost compass
    C: Racer, Mechanic, Rival driver
    P: Pit stop, Racetrack, Garage
    O: Helmet, Tires, Turbo booster
    X: Engine failure, Flat tire, False start
    C: Wizard, Elf, Orc, Sorcerer
    P: Forest, Dungeon, Magic tower
    O: Staff, Potion, Spellbook
    X: Cursed artifact, Evil uprising
    C: Conductor, Passenger, Engineer
    P: Train station, Dining car, Tunnel
    O: Ticket, Steam whistle, Luggage
    X: Derailment, Bandits, Missed stop
    C: Athlete, Referee, Coach
    P: Stadium, Locker room, Field
    O: Whistle, Ball, Trophy
    X: Foul, Injury, Tie game
    C: Investor, Banker, Thief
    P: Bank vault, Trading floor
    O: Stocks, Gold bars, Calculator
    X: Market crash, Insider trading
    C: Detective, Suspect, Witness
    P: Crime scene, Office, Alleyway
    O: Magnifying glass, Clue board, Tape recorder
    X: Misdirection, Disappearing suspect
    C: Pilot, Co-pilot, Air traffic controller
    P: Cockpit, Airport, Hangar
    O: Jet engine, Headset, Map
    X: Turbulence, Fuel leak, Bad landing
    C: Cyborg, Scientist, Clone
    P: Research lab, Underground base
    O: Time machine, Hologram, Serum
    X: Tech malfunction, Rogue AI
    C: Ruler, Architect, Worker
    P: Capital city, Marketplace, Fortress
    O: Throne, Blueprints, Banner
    X: Rebellion, Plague, Natural disaster
    C: Talking banana, Dancing robot, Time-traveling dog
    P: Upside-down world, Flying circus
    O: Rubber chicken, Giant pencil, Marshmallow crown
    X: Logic fails, Backward day, Speak in rhymes
    C: Knight, Squire, Princess, Dragon
    P: Castle tower, Throne room, Moat
    O: Sword, Crown, Shield
    X: Siege, Betrayal, Dragon attack
    C: Space marine, Alien commander, Droid
    P: Starship, Asteroid base, Battle station
    O: Laser cannon, Warp drive, Plasma shield
    X: Hull breach, Alien ambush
    C: Director, Actor, Crew
    P: Movie set, Backlot, Premiere
    O: Camera, Script, Popcorn
    X: Plot twist, Box office flop
    C: Librarian, Author, Adventurer
    P: Library, Bookshop, Fantasy realm
    O: Quill, Magic tome, Bookmark
    X: Lost manuscript, Cursed page
    C: TV host, Contestant, Crew
    P: Studio set, Control room, Stage
    O: Remote, Communicator, Script
    X: Cancelled show, Transmission glitch
    C: Explorer, Cartographer, Local guide
    P: Volcano, Rainforest, Glacier
    O: Compass, Flag, Map
    X: Lost, Natural hazard, No translator
    C: Zookeeper, Animal whisperer, Wild animal
    P: Jungle, Zoo, Ocean reef
    O: Binoculars, Collar, Nest
    X: Animal escape, Missing food
    C: Vampire, Ghost, Haunted doll
    P: Abandoned house, Graveyard, Foggy forest
    O: Ouija board, Flashlight, Mirror
    X: Curse, Disappearance, Nightfall trap
    C: Caveman, Tribe leader, Mammoth
    P: Cave, Volcano, Riverbank
    O: Club, Fire, Stone wheel
    X: Saber-tooth attack, Rockslide
    C: Archaeologist, Tomb raider, Mummy
    P: Pyramid, Dig site, Desert
    O: Scroll, Pickaxe, Sarcophagus
    X: Booby trap, Sandstorm, Lost map
    Teacher notes (click to expand):
    Prompts to spark ideas
    – “Who lives in this world?” “What can go wrong?” “What cool items exist here?”
    – Paste reference images into any theme’s notes box.
    Step 2 – Plan the Game Rules 🎲

    Decide how to win and what happens on turns.

    Goal(s):
    Custom:
    Players:
    Obstacles:
    Helpers:
    Step 3 – Plan Your Game Board 🎨
    Board shape:
    Custom shape:
    Start & Finish:
    Path style:
    Space icons:
    Board tips:
    Drafting ideas
    – Sketch with marker first; place special spaces every 4–6 moves.
    – Add 2–4 “bonus spots” and 2–4 “trap spots.”
    Step 4 – Build & Play-test 🧪

    Make a simple prototype: a printed/hand-drawn board, dice, and two tokens. Then play 1–2 quick rounds and write one rule to improve.

    Teacher notes:
    Play-test focus
    – Is the game too long/short? Is there a dominant strategy?
    – Did the theme show up in the actions?

    📌 Lesson Recap (auto-filled)

    • Theme(s):
    • Goal(s):
    • Players:
    • Board shape:
    • Start: Finish:
    • Path:
    • Spaces:

    Next: scroll down to your **MATCHING** widget to roll, track coins, and play!

    Wanted Western — Rina’s Game
    Quick Rules

    Setup

    • Players: 2
    • Start at the Ranch. Finish at the Wanted Poster.
    • Place 3 Magic Towers anywhere on the path.
    • Use sheriff stars as spaces. Follow the path to the end.
    • Each player starts with 3 coins (use the Scorekeeper).
    • Pick your role on the Scorekeeper: Cowboy/Cowgirl or Outlaw (open roles).

    How to Win

    • Cowboy/Cowgirl: reach the Finish first or have more coins at the end.
    • Outlaw: have the most coins when any player reaches the Finish.

    Turn

    • Roll the die → Move forward that many spaces.
    • Optional: after moving, draw 1 Mission/Event card from the widget.

    Spaces & Coins

    • Magic Tower: +2 coins from the bank.
    • Same Space as opponent: take 1 coin from them. If they can’t pay, they move back to Start.
    • Off the path? Stay on the nearest star forward.
    • At Finish: stop on it; game ends after that turn’s effects.

    End of Game

    • Ends when any player reaches the Finish.
    • Count coins. Apply role goals above to decide the winner.
    • Tie-breakers (in order): most Magic Towers visited → highest last die roll.
    ⭐ Mission / Event Cards (how we use them)
    Draw after you move. Resolve immediately. If a card conflicts with a rule here, the card text wins for that turn.
    🎯 Teacher/House Rules (editable notes)
    Type any tweaks here… (e.g., Towers are +3 coins, draw a card only on ⭐ spaces, etc.)
    Rina’s Board Gmae: Wanted in the Wild West
    🎴 Mission / Event Card
    Click “Draw” to see a card
    🪙 2-Player Scorekeeper
    click to toggle
    Coins
    3
    click to toggle
    Coins
    3